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srean 1 hours ago [-]
In a 3d world one can escape from the Earth's gravitational field. On the flat-world equivalent there is no escape. You can checkout but never leave. There ought to be a science fiction story based on this premise.
Things get interesting in 2d flatland.
There the field or force has to decay as 1/r because the circumference of the boundary scales as O(r). But that's the field, to get to the potential you need to integrate and then you get a function that is logarithmic with distance.
A consequence of that is the potential does not drop to zero as you go further away. Unlike what is the case for the 3d case.
If you have heard that about a random-walking bird that returns infinitely often but a random-flying bird one that doesn't, that's sorta related.
Totally unrelated, was quite thrilled to see this map of the sphere
because I had been entertaining myself by making toy globes out of paper and it seems this polyconic map was the one I had used (an interrupted version of this).
The more conventional way is to use gores using interrupted sinusoidal that look like a string of lobes connected at their common equatorial hip.
What I was working with were more like flowers, one for each hemisphere, with the pole at the center.
peri-cl 2 hours ago [-]
It's fun to puzzle through why optical reflections, active radar, and things like that are inverse R^4. (It's just two inverse-square laws composed together).
Dipoles, like magnetic fields and planetary tidal forces, decay as an inverse R^3. That's less intuitive.
a3w 41 minutes ago [-]
Why the typographic errors?
" — we don’t judge — "
em-dash should be used without spaces? En-dash belongs inside whitespace.
GenAI output?
fny 32 minutes ago [-]
Maybe to signal the opposite. I've started using double dashes ever since LLMs stole my favorite symbol.
redwood 1 hours ago [-]
While we're on this... it is arguably even more befuddling to recognize that the information content potential of space apparently correlates with the surface area rather than volume
https://en.wikipedia.org/wiki/Holographic_principle
Things get interesting in 2d flatland.
There the field or force has to decay as 1/r because the circumference of the boundary scales as O(r). But that's the field, to get to the potential you need to integrate and then you get a function that is logarithmic with distance.
A consequence of that is the potential does not drop to zero as you go further away. Unlike what is the case for the 3d case.
If you have heard that about a random-walking bird that returns infinitely often but a random-flying bird one that doesn't, that's sorta related.
Totally unrelated, was quite thrilled to see this map of the sphere
https://substackcdn.com/image/fetch/$s_!8JEP!,f_auto,q_auto:...
because I had been entertaining myself by making toy globes out of paper and it seems this polyconic map was the one I had used (an interrupted version of this).
The more conventional way is to use gores using interrupted sinusoidal that look like a string of lobes connected at their common equatorial hip.
https://www.wolframcloud.com/obj/resourcesystem/published/De...
What I was working with were more like flowers, one for each hemisphere, with the pole at the center.
Dipoles, like magnetic fields and planetary tidal forces, decay as an inverse R^3. That's less intuitive.
GenAI output?